battletech lance composition. -Battle lance is your mainline combatants, focusing on armor and firepower over speed. battletech lance composition

 
-Battle lance is your mainline combatants, focusing on armor and firepower over speedbattletech lance composition  4

What I do is combine one lance of transports with two platoons of infantry for a "mechanized infantry company". Medium lance: generally just mediums, maybe with a heavy in command. This will be a quick, ugly run-down of best ways to knock out all 128. BATTLETECH 101 Lance Composition ~ explore tailoring a Lance to a desired play style BATTLETECH 201 The BATTLETECH Stability System and YOU ~ mitigate against being Knocked Down, and explore tactics to Knock Down your opponent BATTLETECH 301 Jump Cavalry: Fire and Mobility ~ BATTLETECH's TacSIM breaths. ark_strykur. In the base game I found the best lance composition to be a firestarter equipped with jump jets, s-lasers, and as much armor as you can manage (scout), and 3 sniper mechs, also with jump jets. These are metal versions of the "Introductory Box" miniatures still made to order by Iron Wind Metals. Basic Lance Composition Question for Coromodir Liberation. A Scout, 2 Brawlers and a dedicated LRM Mech can make for a very well rounded Lance Composition. BattleMech Stars []. Hi guys, i thought we should make this thread to discuss some MP strategy issues :-)Location: Sax Difficulty: 4. So, what kind of force compositions should I be considering, if I want to stick to mechs that I have the models for? Obviously, with that BV total and unit limit, we're skewing heavy; I won't be getting 5000 points out of three light mechs!The standard aerospace lance consists of two aerospace fighters and associated technical personnel. BATTLETECH. As of 5. The Twilight of the Clans sourcebook has the full composition of what was brought along for Task Force Serpent if you’re looking. Randomize your starting lance. well forever in Battletech. BATTLETECH has a lot of achievements, at 128. Through salvage, all things are possible. 4. My own take on the parade scheme. Lance Composition - 4th SW. Launch your missile barrage with Archer. Hit me up for BattleTech in the WV Panhandle! Alzer. And that also if fun. We all know that pretty much any mech can be used by any merc outfit or house in any situation, but what can you come up with that makes someone look at the lance and say "Yup, that's a <House X> lance all right!". Lance Build: one AS7-D Recommended Pilot: Apex Lance Description: More of a joke lance than any serious Lance, the Atlas-D costs less than 15m while still being an Atlas. The others are more broadly used by all the Successor States. Disregarding the RCT unit archetype as it isn’t an implemented style of unit composition within the first succession war. The only disadvantage this lance has lance is an overall lack of long-range firepower - which means VTOLs and other long-range combatants can become a problem if left unchecked - but the speed, mobility, and ability to retain firepower under sustained damage makes this lance absolutely brutal on the field. There are times when it feels that way for sure. Lances are purpose-built to the needs of the mission just like a military MTOE IRL. The main thing is patience early so you're not scrambling to catch up and having the right lance composition. 55 €29. . A company is just the equivalent of three lances. Battletech is for fun, build your lances however you want. The well-balanced lances would probably be what I use most of the time, unless we actually end up with enough free time to bring everything in for one epic battle. It takes a long time to travel to missions, to wait for mech alterations, to heal injured mechwarriors, to watch your mechs walk across the field. 3. All things BattleTech, including the tabletop games, miniatures, fiction and video games. I've recently finished the campaign and I guess my question is from here on out is more tonnage the way to go? Does having something like a grasshopper leaping around in 4-5 skull missions remain viable? What about LRM boats vs just going with a 3rd bulwark killing machine? Traditionally I've been running a scout / lrm / 2 bulwarks and did just fine. Fast back stabber, long range DPS, armored tank for CQC. Urban Lance mostly fits the Cappellans. Firestarter is IMO the best mech in the game. For the sake of clarity, various factions' principal aerospace formations are listed below. 145. The. My current lance is an Orion ON1-K, and a Longbow LGB-7Q. Tax included Delivery within 7 to 15 days (Neoprene mats 20 more days) BattleTech: Inner Sphere Battle Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. Single or double AC/20s if I can manage it. PV. Assault 400 tons Heavy 300 tons Medium 220 tons Light 140 tons. MAD-3R (3x UAC/2 + 4x ER MLas) - This is a total monster headshot machine. Primary weapons : LRMs. 2) One high-alpha finisher. If I somehow don't have anything better, the BJ-1 Refitted with a single AC/5, the Vindicator modded into a. With all of balance situations, your typical lance composition would be. Just do what comes naturally, and try not to be too serious about it. Advertisement Coins. However, highly skilled players might be able to complete the same mission with a lighter weight lance, or even with fewer than four mechs, and lesser experienced mech warriors compared to a lesser skilled player who might need a heavier lance composition of four mechs with more experienced mech warriors. That's a fair take; I was basing it on the Standard Lance being 2 Heavies, 1 Medium, and 1 Light, but the argument of Mediums being the baseline due to the 30/40/20/10 split of L/M/H/A probably has more merit, too. [1] [2] [3] After their introduction, a Level I could also consist of four battle armored troopers; [2] this number was later increased to six. Be prepared to do this 3 times, and adjust your lance composition(s) to each deficit level. help Reddit App Reddit coins Reddit. I like both but it's easier to get others into alpha strike so I play that more. Enough to make even a Clanner pause. All things BattleTech, including the tabletop games, miniatures, fiction and video games. « Reply #1 on: 10 July 2022, 12:33:54 ». I’d recommend taking the hatchetman, centurion, grasshopper and trebuchet in one lance, and the longbow, zeus, banshee and stalker in another. Catalyst Game Labs BattleTech: Northwind Highlanders Command Lance. I've played a lot of Mechwarrior games when I was a kid and more recently the Battletech PC game and Mechwarrior 5. My ideal lance lineup for each weight class is: Medium Hatchetman 3X: Great maneuverability and amazing melee fighter. Lance leader: Wraith High speed, mobility and accurate weaponry allows for lance leaders to provide muscle and firepower at speed. The ammo cannot explode but the Gauss itself can. Vector_Strike •. The standard aerospace lance consists of two aerospace fighters and associated technical personnel. But it can be fun and clever if you have the lance composition to provide them with the necessary mobility. Tons. Direct Fire Lance - BattleMech formation that stands behind the above. You can do combined arms Company or battalion or regiment. 265 of Total Warfare. Build up a unit for your own Alpha Strike games! Enter a unit name to find (e. Clan Protectorate. A "Cavalry Lance", also more known as a "Striker Lance", has requirements in the Campaign Ops book. Between 2786 and 2807, the composition of randomly generated lances from the Eighth Sword of Light are determined using a single roll on the Random Unit Assignment Tables per lance, with all of the lance 'Mechs being the resulting type. In the ASC, the chart on pg 148 and the description of how Lance composition is arranged on pg 149 provide you the "rules", such as they are. de. 99. As a House Steiner-affiliated unit,. Another way to divide the intro set mechs in to lances is to make them roughly equal. battletech lance composition. There's some caveats to that, also depends if you're playing Inner Sphere or Clans. I offer a Kurita light lance. As stated above, the game plan for this lance is “A nice Line/Battle Lance to hold the line”. I have 3 maxed out lancers who can multitarget and ignore guard driving the other king crab with same loadout as 1st one, an atlas sporting rarest ac 20 and lrm 20 in. 9. Starweavers are probably the best transport in the game. Alexandra "Lexi" Cherenkov, VTR-9B Victor; Paul Devries, HBK-4G. On June 30, 2023. I haven't finalized a breakdown, but with the intro box set: The two "light" lances will have to be 2 lights / 2 mediums each. In 3028 they refocused as a guerrilla force, working for Steiner,. The more options there are to choose from, and the more variables to calculate, the longer. #5. As others have said, the variety of enemy and your own mech builds vary a lot in rogue tech so the lance rating is just an indicator. You may get some ammo explosions once in a while but you cannot rely on that, as you only get one try and the hit must hit the mech, then must hit the location, then pass the crit roll and then hit the actual internal slot with the ammo. A Call to Arms A Call to Arms. Founded in 2319 by the empire-builder Shiro Kurita, the Combine has been ruled as a hereditary dictatorship by the Coordinators of House Kurita. reReddit: Top posts of January 4, 2022. DoctorMachete. This is the blessing and the curse of BattleTech. Bless you, OP. Nova — 1 'Mech Star and 1. Tachyon Lance (Sherman 3): 2d6+8 Ordnance Superheavy. Luckily for we achievement hunters out there, most of them come from simply playing the game long enough, and only a couple require stupid amounts of luck and/or prior planning. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. NFL. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new Inner Sphere Pilot Cards. Between 2808 and 2819, the lance composition is determined using two rolls on the Random Unit Assignment Tables per lance, and from 2820 lance composition is determined using one roll per 'Mech per lance. The Undead Lance was born of fire and mystery. Advertisement Coins. Not knowing your lance composition and the actual situation in your mission, I still would bet, that this would be a prime example where applying sensor lock would nullify your issues in a glance. That's more than enough to take down anything. I thought there was enough depth to Alpha strike to keep things interesting, especially if you dive into more of the optional rules like ammo types and lance composition/pilot abilities. King Crab 2 is a missile boat: 2 LRM 20 (4 tons of ammo), 2 SRM4 (2 tons ammo), missile TTS of course, 4 m-Lasers, 8 additional heat sinks, another lancer in the cockpit. With all of balance situations, your typical lance composition would be. One mistake there and you’re gone. Perfect for BattleTech and Alpha Strike action!You don't need to change percentages if you just change the default lance and make sure ti select default when starting the game. 83 votes, 126 comments. e. Most regiments will only have 1-2 artillery units. What makes this "standard"? Lance type titles (e. familiarity with the game goes a long way to avoiding this but early on you can just bumble your way into a bad lance composition. They are practically irreplaceable and destroying one is essentially a warcrime. all Missile mechs to make a fire support lance etc. ago. My normal lance composition usually involves two low-mobility high-firepower units that I keep at a distance. Lance Composition - 4th SW. Easy Mode: All of that stuff, except you’ll be exploiting the fact that Assault Mechs have extremely high BV even with few or no weapons attached. 1. I'm playing in an escalation league right now, building up from a single Mech to a full lance. Look for the keyword StartingLance, then change the mechdef_mechname parts to the mechs you want. Unknown. I went with a lighter blue and gray. We also use this in conjunction with BV limits. The answer is 3/5/3. We all know that pretty much any mech can be used by any merc outfit or house in any situation, but what can you come up with that makes someone look at the lance and say "Yup, that's a <House X> lance all right!". I've recently finished the campaign and I guess my question is from here on out is more tonnage the way to go? Does having something like a grasshopper leaping around in 4-5 skull missions remain viable? What about LRM boats vs just going with a 3rd bulwark killing machine? Traditionally I've been running a scout / lrm / 2 bulwarks and did just fine. The two heavy/assault lances will have to be 2 heavy / 2 assault. The Inner Sphere Command Lance includes the iconic Marauder, Archer, Valkyrie, and Stinger -no assembly required!- along with four MechWarrior pilot cards and four Alpha Strike cards. Building single-range loadouts is probably superior in most respects. The Inner Sphere Striker Lance was created as a part of the. Even a one mech lance can be, depending on the chassis and the setup. 5/5It almost feels like asking for some fairness is out of the question. That's usually a nice combo of firepower, armor and speed for how I utilize my lance to fight. King Crab 1 is the sniper: 2 PPCs++ (stab damage), 2 LRM15, 2 tons of ammo, energy TTS, 13 additional heat sinks (4D), mechwarrior is a lancer. daveyseed • 10 mo. When combined with weight class, it may drop "Battle", ie "Heavy Lance" most likely means "Heavy Battle Lance". is a more streamlined approach so now I can just 'play the game' instead of stressing out over confusing builds and lance composition. 4th Succession War, I have to pick from availability on the Master Unit List for my faction (FedSuns). 1. Stompers should be fast and equipped towards melee damage, so any melee damage boosts you can get and weapons that can fire in melee (slasers or machine guns. Business, Economics, and Finance. Jackalope would be a good fit. I won, but it was a very Pyrrhic victory as I recall, and not sustainable at all as a business with those losses. The warriors of the DCMS live by the tenets of bushido, the code of the samurai, and are. But for me a good lance at this point would consist of a shadowhawk, a centurion, a wolverine and probably a vindicator. Minesweeper (MSW) 350 Infantry Aerospace Units . ReplyThere really isn’t an optimal lance composition— you’ll find different things are good based on whether you’re playing objective based games, a shoot ‘em up, or whatever. First Succession War []. Between 2786 and 2807, the composition of randomly-generated lances from the Sword of Light are determined using a single roll on the Random Unit Assignment Tables per lance, with all of the lance. Shop Collectible Avatars. The others are Guts with Mastery of Gunnery or Mobility. This is a very good information. As the result Alpha would function as a heavy breakthrough lance for slugging it out, while Bravo become a Fire Support lance with a. Makes for more even matches. Makes for more even matches. comments sorted by Best Top New Controversial Q&A Add a Comment blackjack419 Clan Smoke Jaguar • Additional comment actions. Anyway, I have run into a familiar issue so I thought I would turn to Reddit for some advice. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. 6. Level IIs are generally the largest unit deployed on low-risk. Each side should have around 350 PV (skill 4) for 2x lances. 0k. If you have mixed-range mechs it can be preferable to use each weapon against a target it can actually hit. I am still surprised there is no popular lance "loadouts" so I will just have to learn the hard way with regards to lance composition and roles. A. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. There were good people, but some of the hyper competitive got nuts. Another application could be that some poorer factions could try to repurpose some of their mechs for long range fire support by sacrificing mobility and cramming heavier long range weaponry in order to avoid having to use a. This has been a hotly debated topic since. BATTLETECH 101, Lance Composition ~ explore tailoring a Lance to a desired play style. BattleTech Mini Force Pack: ComStar Command Level II. A Star is commanded by a Star Commander. A lot of people are giving good advice here, but if you wanted to do a Draconis Combine lance in the Jihad and Dark Age eras (3067+), they actually have some mechs they developed in conjunction with Clan Nova Cat that you could use such as the Avalanche and its much better updated version the Wendigo, the. They took the callsign names the Four Horsemen of the Apocalypse. The Inner Sphere Battle Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. If you like the content, feel free to subscribe GUIDESThis is a series. Contents. Wanted to see what people might think on a lance comp. Join. Predictably, when Sphere do not dominate in numbers, and…Clans - BattleTechWiki. Command Lance - Pretty self explanatory. You have the heretofore unprecedented opportunity to create your ideal force composition from every model of mech in the Inner Sphere's tech base to take on a multi-mission, possibly multi-world campaign. Frequently bought together. . So my most used lance compostion throughout most of the game is to have 2 long ranged mechs (Usually the 2 mechs I can fit the most amount of LRMs on, but occasionally I'll put a AC/10+ or Gauss if I have it on. 1 3025; 5. Sports. g. Despite having to haul. Company would be lance (4) of mechs, Lance (2) of fighters. That's typically a bad idea for a lance-on-lance battle, but a company or higher level combat, it's less severe. SMDMadCow • 2 yr. Reply reply KausticSwarm • You can dismount/swarm in the same action around. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. in fact, a lot of things use 5 point clusters), 10 (AC/10, clan large lasers, PPCs), 15. One of the few exceptions to this rule is the strategic command Star, a formation first pioneered by Clan Wolf, but presumably based on the Star League's Air Lance formation. Between 2786 and 2807, the composition of randomly-generated lances from the Capellan Hussars are determined using a single roll on the Random Unit. No Black Market access, even. Once you're in the Argo, save and quit. 5. Assault lance/"steiner scout lance": all the biggest bois, and they came to play. +. I don't think I will change much in my lance composition or tactics, besides the fact. Founding []. Logged. I think there's a case for flamers too but it's been a while), armor, and (maybe) jump jets. Putting together an Alpha Strike scenario that shows a FedCom battalion divided at the dawn of the Civil War, and I'd love to get suggestions for lance composition for both sides. Grimskull-42 •. Randomize your starting lance. The only requirements is knowing which side is the front and which marker goes with which record sheet. Intro. Clan Hell's Horses. -Striker Lance, also known as Cavalry Lance, contain Above average speed 'Mechs for fast attacks or flanking attacks. " (according to the citation, this is from 2nd edition). Right now most often my lance composition is just one mech with a jumpy long range setup, or I may try something like two mechs for an Attack & Defend or. . I have Battletech A game of armored combat and a bought a number of other rule books but I don't see a clear method for building lances. I can now picture Aqua as an Urbie and my day is complete. Catalyst Game Labs BattleTech Mini Force Pack: Inner Sphere Fire Lance for 15 years. The Dark Wing appears as an opposing force in the MechWarrior computer game, and also in the altered storyline of the game's 1992 SNES port. When combined with weight class, it may drop "Battle", ie "Heavy Lance". . That's more than enough to take down anything. Rest of weapons. and the Battlemaster, Victor, Catapult and the Marauder or Uziel would make for a nice Heavy Davion lance. « Reply #1 on: 04 October 2021, 17:59:26 » "I have the Commanders Ed book, and under the Lance/Star/Level II section it states Inner Sphere Lances are 4 Mechs or Vehicles,. My current lance is an Orion ON1-K, and a Longbow LGB-7Q. e. , light,. The composition of some of the lance packs did vary depending of the year of manufacture. 5 (ML, AC/5 and variants, and LRM clusters. 05 and add 1 == "z". 40 dmg base and up to 6 shots from that one gun per turn. Feels like I am destined to run. Tactics []. ago. Members. An Inner Sphere Command Lance, this is Battletech. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. If they don’t, no worries, less than 2 hours and we’re playing something new. Completely randomly. TMM of 2 plus the ability to chase down 3/5 or maybe even 4/6 with some reliability. Premium Powerups Explore Gaming. As for lance composition, I generally prefer: an assault missile boat and an assault sniper, parked in cover somewhere with good sightlines, and maybe terrain cover to pull back to if necessary. A Level I is the smallest military unit in the Com Guards/Militia. ↑ Era Report: 2750, p. 2) One high-alpha finisher. and the Battlemaster, Victor, Catapult and the Marauder or Uziel would make for a nice Heavy Davion lance. We already have cats, hounds, bots, railjack crew, converted liches, specters, etc. 4 3028 (Helm) 4. Light Battle Lance - 75% must be Light but no Assault. Though, the Awesome is a classic Free Worlds League mech and the Commando is Steiner to the bone. $2748. Sports. I admit the BT story is better quality but i still like the simple revenge tale of MW5. From MechWarrior 5: Heroes of the Inner Sphere Expansion Pack:. r/battletech. ) The standard Company consists of three lances (12 mechs or vehicles) under the command of a captain. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Last items in stock! €26. C3i is +5% increase per mech in the network. Usually, the sniper was more than enough to destroy difficult mechs and. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game. The lance is the smallest organizational unit, equivalent to an infantry platoon. 37 votes, 14 comments. My PC pilot is in a jump jet'less Kintaro with five SRM4's (I almost have two backstabbers), Firestarter Ace Pilot, and then a Black Knight tactician wielding twin PPCs and every medium laser that'll fit. The ignorable. This guide assumes that you have completed the tutorial and have a basic grasp of the UI, conducting battles, and weapons available, and are starting to explore. I love the Battletech universe and am excited to play the game all the way through, but I'm struggling to figure things out. J: Hello and welcome to the 3025 Solaris VII Lance Tournament I'm Johnson Jenson here with Ralph Fleming to bring you…Description []. It's going to cost a bit and the initial cost of the Leopard is hefty when starting out. It really depends on the era, honestly. First try with each strat. Depending on who you are up against urbie heavy matches can be hilarious. For all things Battletech. Hello! First time poster, long(ish) time lurker. New Player here, please advise: Model Aquisition, Constructing a Lance and Point. Alyina Mercantile League. Known Issue: a few cosmetic-only bugs still exist in this experience, but given the high-demand for ultrawide support we felt that these minor. In just about all the games, it was all about picking the biggest mech (s) they allowed or that you had and rolling with that. In the base game I found the best lance composition to be a firestarter equipped with jump jets, s-lasers, and as much armor as you can manage (scout), and 3. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058 BattleTech Record Sheets: 3060 3060 BattleTech Record Sheets: Upgrades Upgrades BattleTech Record Sheets: 3067 3067 BattleTech Field Manual: Capellan Confederation CCAF BattleTech Field Manual:. The two "medium" lances will have to be 3 mediums / 1 heavy each. My clan tech medium lance is 4. . The Battlemaster is 4/6/4, and so despite looking cool it has about the same effective tonnage for weapons and slightly more armor than the more nimble Orion. The Federated Suns was the first of the Inner Sphere powers to field its own battle armor designs, though not in time to make a difference during the Clan Invasion. Because of the relationship point mechanics you're best building rep with 1-2 factions, this genefall means making enemies with the others. . I went with a lighter blue and gray. This lance composition is one of my favorites because it can work for a lot of games at 4-6k BV. Fixed an issue where achievements regarding lance composition could be unlocked by using lances of less than 4 'Mechs. Right now most often my lance composition is just one mech with a jumpy long range setup, or I may try something like two mechs for an Attack & Defend or Base Defense mission. dll that removes story difficulty boost for the rest of the other non-priority missions to be lore-friendly. Shadow Hawk - Lori Kalmar. The standard aerospace lance consists of two aerospace fighters and associated technical personnel. It's going to cost a bit and the initial cost of the Leopard is hefty when starting out. I have beaten the campaign, and now, while playing career mode, I'm creating my first assault lance (currently, only 1 of them is an assault mech) Usually, I had 1 mech dedicated to LRM, 1 mech dedicated to AC20 / or AC10 plus stuff, and two other less specific mechs. At this point, I have a. Given the age of the book, it stands to reason that Schmitt was. A Star is the basic building block of Clan military forces. There will be objectives to capture and hold, so we'll be looking at a good mixture of speed and punch. It consists of five Points working together to provide the most firepower in a unit with the smallest logistical footprint. 6 3059;. That is the answer to your question. Get past all the intro stuff. Because as coded, the computer doesn't even know they are available as an option for lance composition. I offer a Kurita light lance. What 4 would you pick for your typical team composition? Archer 2R with 2xLRM20 Cataphract 1X with UAC/20 + JJ (really just a one weapon mech)…These books contain a plethora of information for use in your Battletech games and also are known to contain a few unique units that fit well within the source information. Author Topic: Vehicle Lance Composition Numbers (Read 2370 times) Alzer. A Thunderbolt, Commando, Shadowhawk, and an Awesome could be a Steiner lance as much as a mercenary command, as much as a Taurian battleforce. Re: Troop Transport Combined with Troops for Force Composition. Battletech isn't the most balanced tournament style game since certain niche lists (like the savannah swarm) can really disrupt any sort of balanced play. This formation consists of five OmniMechs or, in the case of garrison and some. It really wants - you guessed it! - Nanocomp to curve those mean lasers around terrain and cover, and the heat cost requires some foresight so you don't have to pace your shooting overmuch. And jewel is highly probable you will trim this mech until than good Assault mechs appear. Basically each lance picked a target and charged , the survivors of Lance A tried to hit Lance B’s target from the rear after the first pass, and vice versa. Description[ edit] Spotlight On: Crescent Hawks (abbreviated SO:Crescent Hawks) is the first in a series of campaign supplements designed to details on combat units featured in the. COMPANY (Co. any lance composition reccomendations?. Between 2786 and 2807, the composition of randomly-generated lances from the Third Sword of Light are determined using a single roll on the Random Unit Assignment Tables per lance, with all of the lance 'Mechs being the resulting type. I'm still slightly confused about mech refitting but I'm trying to simplify that by just removing all JJ and. Starting with the first generation of battle armor, the Sloth, Infiltrator Mk. - Atlas 2 x AC20 + 1 medium laser. limit. Basically max weight of each type x4 to establish tonnage limits. Containing mechs from the Succession Wars Era, the Inner Sphere Heavy Battle Lance boxed set gives you four more mechs to bring to your games of Battletech. The Inner Sphere Battle Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. Jump to latest Follow Reply. This lance composition is one of my favorites because it can work for a lot of games at 4-6k BV. Anyway, hope this makes sense. Centurion. ago. Unlike the widely-standardized lance or platoon, or armored formations which often vary in name only between factions, aerospace fighter and naval formations throughout the Inner Sphere and Periphery are anything but standardized. Between 2808 and 2819, the lance composition is. They also feature prominently in. Dropping the engine on the cicada. If I ever mod this game, making PPCs. I started with a fire support lance, leaving the Vindicator and the BJ but. For purposes of this guide, the "average player" is defined as follows. The Twilight of the Clans sourcebook has the full composition of what was brought along for Task Force Serpent if you’re looking. Erik theNoble. Can also one-shot heavies. The two "medium" lances will have to be 3 mediums / 1 heavy each. Next level lance composition: Cyclops Q - 7 inferno++ and a flamer to get free head shots Cyclops HQ - who cares what weapons, it's here for damage reduction Phoenix Hawk 1b - to jump behind things and remove unwanted garbage from the salvage pool while drawing fire Marauder 2R - to head pop. Ral Partha used the range of catalog codes from 10-800 to 10-899 for BattleTech box sets. )There is no such thing as typical Lance composition outside of the fiction. Albireo May 9, 2018 @ 7:49pm. I started off where so many players gravitate early on- all-assaults, all the time- but over time developed a.